The Incredible Hulk - XBOX360/PlayStation 3/Wii/PC/PlayStation 2 - 2008
ROLE: Senior Designer / Multiplayer Designer / Product Design
TEAM: 2x Gameplay Designers, 4x Mission Designers, 1x Technical Designer, 2x Mission Writers
PROJECT LENGTH: 18 Months
Managed a team of nine designers to develop mission and other open-world content based on the movie and comic book canon of The Incredible Hulk. Led design and development of cooperative and competitive multiplayer downloadable content on Xbox 360 and PlayStation 3. Oversaw UX development on all five platforms and supervised the development of all major game systems, including the upgrade metagame and achievement/trophy systems.