Red Dead Redemption - XBOX360 / PlayStation 3 - 2010
ROLE: Lead Designer / Product Design
TEAM: 4x Gameplay Designers
PROJECT LENGTH: 5 years
Led design during the first two years of development, overseeing the development of core gameplay systems and open-world planning and design, managing a team of talented game and world designers in translating Red Dead Revolver's gameplay into vast, naturalistic environments while maintaining the visual fidelity established in the first game.