Project Everglades
ROLE: Design Director / Product Owner
TEAM: 1x Technical Designer, 1x Senior Engineer, 1x Senior 3D Artist
PROJECT LENGTH: Three Months
Project Everglades was a joint effort between Lockheed Martin and Cubic Austin to create an entertainment-focused platform for developing and testing drone swarm AI, enabling an esports-style competition between talented teams of AI engineers.
The presentation below was sent to Lockheed Martin to detail a collection of ideas that we had on how we could possibly approach this project.

























After pitching our approach, Lockheed Martin had concerns about our use of a commercial software product (Unreal Engine 4 or UE4) and pushed Cubic Austin to use Lockheed’s own proprietary software instead. This would have put the eight-week project at risk, so this presentation was created to detail our plan and illustrate the risk to the project deadline by switching to a new technology.












RESULT: This pitch achieved its objective, and Lockheed Martin awarded Cubic Austin $250K to build the playable prototype using UE4. This prototype is currently being used to help teach reinforcement-based AI at the University of Central Florida.
The presentation below was our project wrap-up presentation for Lockheed Martin.






















