Loadout - PC - 2013
ROLE: Gameplay & Monetization Designer / Product Design
TEAM: 1x Gameplay Designer, 1x Level Designer
PROJECT LENGTH: 2 years
Guided the development of key gameplay systems, coordinating the development of levels and game types, the customizable weapon system, and an extensive player progression system designed to create a positive feedback loop into the monetization opportunities. Designed and developed a UI that integrated the monetization system into the core game UI to create a seamless purchase experience.