Eyetoy: Play - PlayStation 2 - 2003
ROLE: Lead Designer / Product Design
TEAM: 1x Product Designers, 1x UI Artist, 2x Engineers
PROJECT LENGTH: 1 year
Led the original "spatial computing" game, EyeToy: Play, through its critical "proof of concept" phase, resulting in over three million units sold worldwide and two BAFTA Interactive awards for "Best Children's Game" and "Technical Achievement.”